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Imperium universalis wiki
Imperium universalis wiki








  1. #IMPERIUM UNIVERSALIS WIKI OFFLINE#
  2. #IMPERIUM UNIVERSALIS WIKI FREE#

Trading also increases your income by half of your partners'. States located in zones along the trade route receive 50% of the trade's value! This allows little states to not be left too far behind.Įconomics Tech increases your income by a percentage this is rounded up. Trade gives you +50% of your friend's income. You can trade with new states you meet, but are limited to five agreements, and this is throughout the entire game. Especially easy to calculate piles of gold.Įvery zone generates 1 gold per turn for simplicity purposes. It will primarily be for fun, and allow roleplaying depth for those who read it or make additions!

#IMPERIUM UNIVERSALIS WIKI OFFLINE#

However, the small states are generally peaceful, so you need not be concerned with such a thing.Īs a bonus, every planet is given its own section in an offline database that is attached to every update. NPCs do, however, have a deterrent against aggression - they are given Army 2 at the start, every single one, to make rapid conquest of them difficult in the early run. NPCs can be taken over, traded with, allied with, or ignored at your leisure. Their pitiful space programs cannot compete with yours by a long shot, but if enough of them banded together.! They control their entire planet and expand at a rate of 25% of whatever they own or 1 zone, whichever is more. NPCs are small states that can be encountered in new systems each planet has a 25% chance of being inhabited. The love/hate factor of many a forum game. Anything you don't describe will be instead described by the GM.

#IMPERIUM UNIVERSALIS WIKI FREE#

You could go 1, maybe 2, systems over your support limit, but any more and you are bound to implode.Īny planet you discover, you are free to name and describe as you wish. For aggressive states, this adds up quick, and will cause the collapse of your empire if not managed right. Once you have at least one zone in 5 different systems, every zone outside those 5 adds +0.5% to your revolt risk. Once you have established a colony, that solar system can be expanded into at a charge of 1 XP per zone, but be warned! That zone will be part of your "Sphere of Influence" - meaning it is one of the 5 max solar systems you can colonise without incurring revolt risk. In other words, you get 3 shots before choosing a colony. every exploration costs 1 of the 5 XP you are allotted in a turn, and it costs 2 XP to establish your first colony. Go in any direction you so choose, but be warned. You are given 5 Expansion Points - XP - per turn. While you start out ruling your entire system, there are 99 others out there waiting for your intrusi- er. In your nation bio, feel free to include whatever you want - your race (or races), culture, government, capital, currency, economy, military, etc.

imperium universalis wiki

Your capital/home world will be selected from amongst that solar system's planets, orbital guns placed to guard each of the worlds, and free armies dispersed in each colonised province/zone. all you need to give is your Empire's name and which square you desire as your home base. The total number of zones in the starting systems can only number between 25-30, to add some luck yet not screw anyone over too much.īe as detailed or as vague as possible about your state. The system will then be created at random - as all systems are when they are discovered!Įvery starting system gets 6 planets by default, all of which are under the player's control. Players will start by choosing a solar system. So, 100 * 10 * 5 = 5,000 provinces that can be taken over. In other words, the universe can be anywhere from 100 to 1000 planets large! Each planet, furthermore, is divided into zones. Each square on this map of 100 squares is its own solar system, and each solar system can have anywhere from 1 - 10 planets. Will you have the adaptability to build a civilisation no one can ever hope to match, or will you become another footnote in the history books? Militarism and expansionism will only get you so far you must seek out alliances, trade, and opportunities if you are to dominate the galaxy. Your leadership will determine whether your empire flourishes, or withers. The concept of soft power has always been one I admired, but I have failed to perfect it. Imperium Universalis follows various civilisations in a large sector of space, all following that primal dream - to make a better life for themselves and their citizens, including at the expense of other civilisations.










Imperium universalis wiki